Alpha interest

Press & contact

Press &
contact

Fact sheet, descriptions, selected screenshots and how to reach the studio. A full press kit will follow as development progresses.

Descriptions reflect intended design as of October 14, 2026. No public alpha, release date, price or final system requirements are announced.

Short description

Declared Missing is an asymmetric stealth-horror game in which ordinary people wake inside an abandoned prison staged by a Satanic figure known only as The Host — and must find a way out while Hunters stalk the halls. The prison expands with the number of players.

Description

Declared Missing is an online asymmetric stealth-horror game from 8-Bit Cache Studios, built in Unreal Engine. A match — called a Broadcast — is staged by The Host, an unseen presence who speaks through the facility’s radios, intercoms and monitors, whose purpose remains a mystery.

The Survivors are ordinary people with real professions and unexplained pasts. They search the prison for what they need, talk over proximity voice and walkie-talkies, hide, pick locks, hack terminals, fight back when they must, and rescue detained teammates. Hunters are chosen servants of The Host, each recruited with a promise: authority, knowledge, territory. They are faster in the dark and recover their wounds in shadow.

Multiple escape opportunities invite exploration. Randomized route configurations remain in development. The planned prison scales are: 1v3 opens one three-level cell block, main Floor 1 and basement; 2v4 opens two three-level cell blocks, main Floors 1–2 and basement; 3v5 opens main Floors 1–3 with either the basement or rooftop escape, never both. The prison is the first map; more facilities are planned.

Key features

  • The game expands with the players. 1v3, 2v4 and 3v5 each reshape the playable prison.
  • Earned information. Discover possible escape routes and investigate what they need. Randomized route availability is part of the design still being integrated.
  • Light is territory. Survivors restore power to deny Hunters their shadow speed and recovery.
  • Capture is another chance. Captured Survivors are detained in the cells — and can be rescued.
  • Time runs out. The current development build ends at 18 minutes when the Fog engulfs the prison.
  • Simple, fair progression. Three upgrade tiers per character, sidegrades only. Never pay-to-win.

Logo

The final Declared Missing title treatment is in development and will be included in the full press kit.

Selected screenshots

Work in progress. In-engine development capture. Gameplay and features subject to change. Please do not present these images as final gameplay. More images on the media page.

Status: In preparation

Full press kit — coming soon

Planned contents: approved logos and key art, high-resolution screenshots, trailer and gameplay footage, character and studio information. It will be published here when available.

Studio policy prohibits generative AI in game visual and audio assets. Our production approach combines in-house work and licensed third-party assets, with provenance review before release. AI-assisted tools support engineering, code review, debugging and testing; they do not replace artistic direction or asset production.