Alpha interest

File 02 · The Prison

Inside the prison.

Three main floors and three cell blocks, each with three levels. The entrance, shared rooms, administration and medical ward connect to a basement below and a rooftop escape above.

Cell wings
A · B · C
Levels
Basement → Roof
Water
Two sides
Anchor block
Cell Block B
Condition
Abandoned · Altered
A rusted valve wheel and brickwork in the basement.
BasementUtilities
Valve room
A view through the iron bars of a cell in Block B.
Cam B-11Occupied
Cell Block B
Cell Block C: a worn stone floor and barred threshold.
Cam C-01Emergency
Cell Block C

In-engine captures · Work in progress · Lighting, materials and dressing are not final.

Facility record

What’s on each floor

Floor 1 holds the entrance and shared rooms. Floor 2 holds administration and the sacrificial chamber. Floor 3 holds medical, solitary confinement and the psych ward.

Facility record · Level F1 · Access: 1v3 · 2v4 · 3v5

Floor 1 · Shared spaces

The entire main first floor is included in every match size.

  • Entrance and parking lot

    In development

    The main entrance and parking lot form the arrival area.

  • Cafeteria and kitchen

    In development

    The dining area and kitchen are on Floor 1.

  • Library / study / TV room

    In development

    The shared reading, study and television space is on Floor 1.

  • Cell-block entrances

    In development

    Three cell blocks each have levels 1–3. They are accessed mostly from Floor 1; the number of open blocks depends on match size.

Areas listed are part of the documented facility design. Construction, final layout and section access are in development.

The warden’s desk and computer in the dark office.
Warden’s officeWork in progress
In-engine capture · WIP

Anchor sector

From the cells to the security rooms.

Each of the three cell blocks spans levels 1–3 and is accessed mostly from the main first floor. Opening a cell block includes all three of its levels, even when the upper main floors are closed.

  • Security room at the center of each cell block’s second level — cameras, alarms, cell controls.
  • Cell numbers name the block, floor and cell: B21 is Block B, floor 2, cell 1. Call them out.
  • Holding cells where captured Survivors wait for rescue.

Match profiles

More players. More prison.

1v3 opens one cell block; 2v4 opens two. Both include all three levels of each open block. The main floors expand separately. In 3v5, the basement and rooftop escape are alternatives.

2v4 Planned layout: Two cell blocks, all three of their levels. Main Floors 1–2 and the basement.Outer perimeterBoat dockBeyond parking / entranceLighthouseParking · Guard boxB1 · Service tunnelsMain entranceMain gateACBJunctionFloor 2Floor 3Rooftop escapeCell blocks: 3 levels eachMain Floor 1: all match sizes

Stylized design schematic, not a literal map or playable demonstration. 1v3, 2v4 and 3v5 are scales of the same experience. Section access and balance remain in development.

Beyond the entrance

Leaving the building is not the same as leaving.

The boat dock sits outside the parking lot and entrance, with the lighthouse beside it. Searchlights sweep the dock approach and the parking lot. Armed sharpshooters patrol the rooftops — the facility’s own security, controlled by The Host. Crossing exposed ground is intended to demand care, timing and observation.

Water surrounds two sides of the prison. The perimeter is part of the threat, not a promise of safety.

Night on the prison roof: red-tile roofs, a wooden catwalk with railings and stone towers fading into fog over the water.
Rooftop approachWork in progress
In-engine capture · WIP

Other locations

The prison is only the first facility.

  1. 01 · In development

    The Prison

    Maximum security. Abandoned. Altered.

  2. 02 · Planned · Post-launch

    Classified

    Another place The Host has prepared.

  3. 03 · Planned · Post-launch

    Classified

    Another place The Host has prepared.

  4. 04 · Future

    Classified

    Another place The Host has prepared.

Future locations represent current plans and are subject to change. No release timing is promised.

Next step

Be there before the doors open.

Declared Missing is being built alongside its earliest community. Register your interest in future alpha testing. Selection, dates and access are not guaranteed.